I created a quick series of videos for iAnimate and thought it might be helpful to post them in order here -
Episode 1 = Intro
Episode 2 = Principles
Episode 3 = Anatomy
Episode 4 = Walk
Episode 5 = Trot
Episode 6 = Gallop
Episode 7 = Canter
Episode 8 = Polish
Thursday, 4 June 2020
Thursday, 7 May 2020
Weight Theory
Creature Animation workshop 3 - Lecture: Scale from iAnimate on Vimeo.
Here is a little animation experiment I conducted as part of my iAnimate fantasy creature workshop to demonstrate how I think about adding scale and weight to characters and creatures.Tuesday, 4 September 2018
iAnimate Podcast
I was asked to be a part of the iAnimate podcast series, the results of which can be found here
I'll be an instructor on their upcoming creature workshop on Flight and fantasy creatures. More information available here
Labels:
3D animation,
animation,
Bird Flight,
Demonstartion
Monday, 16 April 2018
Goose Animation from Bird Flight Demo
I recently did a bird flight demonstration at an animation conference called Move Summit in Scotland. It's always a fun, if a somewhat daunting challenge to animate in front of people - not least because anatomy expert Stuart Simida was in the audience!
In the demo I created a basic flight cycle using a goose character, here is the animation below with an added background and glide.
I've also added a donate button to this blog. Many people have contacted me to say that they have found my bird flight tutorial useful. That is great to hear and I am happy to give this and my other tutorials away for free but the website does cost me money to host and I don't really use it for anything else now. So if you have enjoyed my bird flight tutorial and you have a spare buck or two I would really appreciate the help and you would make sure the tutorial continues to be a resource for yourself and others to use. Many Thanks!
In the demo I created a basic flight cycle using a goose character, here is the animation below with an added background and glide.
I've also added a donate button to this blog. Many people have contacted me to say that they have found my bird flight tutorial useful. That is great to hear and I am happy to give this and my other tutorials away for free but the website does cost me money to host and I don't really use it for anything else now. So if you have enjoyed my bird flight tutorial and you have a spare buck or two I would really appreciate the help and you would make sure the tutorial continues to be a resource for yourself and others to use. Many Thanks!
Friday, 3 November 2017
Article and Archaeopteryx Exhibit
For the last 8 month or so I'be been creating a museum exhibit featuring the bird-like dinosaur archaeopteryx as part of my current research, here's an article on the ideas and processes behind it.
https://theconversation.com/flight-of-the-living-dead-how-animation-brings-extinct-species-back-to-life-86737
And here are some pictures of the exhibit itself
And here are some pictures of the exhibit itself
The bones assembling into the animal
Flying
Standing
Tuesday, 17 October 2017
Walk Cycle Creation Time-lapse
This is a recording of my process for animating a walk cycle in Autodesk Maya. I created the video as a tutorial for the animation students of Duncan of Jordanstone College of Art in Dundee. At this point in the course the students have already created a walk cycle using 2D, drawn animation so I aim to show a process that follows on from their traditional training. However, I hope this video will also be helpful to other animation students or anyone that is interested in learning more about the computer animation process.
There are quite a lot of pauses, extra camera rotations and general mouse waving as I was talking as I was animating.
There are quite a lot of pauses, extra camera rotations and general mouse waving as I was talking as I was animating.
Thursday, 22 December 2016
XROMM and Biomechanics Studies Benefit Animators
Some of the latest research occurring in biomechanics could be of great benefit to animation - especially VFX where recreations of creatures is often focused around being as realistic as possible.
I had the great honour of visiting the Royal Veterinary College last week and a piece of imaging technology that caught my eye was the XXROMM machine - a camera that films x-ray images. It has some limitations, only shooting a confined area means it's only able to capture small animals in full. However the images of these animals are very illuminating.
Here is a partridge scrambling up an incline under X-ray (XROMM)
As I've mentioned before, birds' wing bones are often hard to locate (due to the feathers) so to get a clear look at them is very insightful. It's also interesting to see and try to understand how their legs work too - the first joint (femur) is often hidden and, although the overall leg construction is similar to mammal quadruped hind limbs, it does not adhere to the same constrained linkage - which often keeps the femur and foot more or less parallel to each other.
I hope to write more about how bird legs work as well as how and why they evolved soon. But I digress. I was particularly intrigued by the implication of the advanced use of these machines - by using twos XROMMs at different vantage points it is possible to 3D track animal bones as they move.
As 3D animators working with an animation rig we are generally trying to animate from the bones outward - the muscles, skin and fur usually being added by other departments. So the idea that we may be able to finally see what these bones are up to in real creatures under all that soft tissue could mean a much greater understanding of animal locomotion and an advancement in terms of realism in their movements.
A library of XXROMM movies can be found here.
I had the great honour of visiting the Royal Veterinary College last week and a piece of imaging technology that caught my eye was the XXROMM machine - a camera that films x-ray images. It has some limitations, only shooting a confined area means it's only able to capture small animals in full. However the images of these animals are very illuminating.
Here is a partridge scrambling up an incline under X-ray (XROMM)
As I've mentioned before, birds' wing bones are often hard to locate (due to the feathers) so to get a clear look at them is very insightful. It's also interesting to see and try to understand how their legs work too - the first joint (femur) is often hidden and, although the overall leg construction is similar to mammal quadruped hind limbs, it does not adhere to the same constrained linkage - which often keeps the femur and foot more or less parallel to each other.
I hope to write more about how bird legs work as well as how and why they evolved soon. But I digress. I was particularly intrigued by the implication of the advanced use of these machines - by using twos XROMMs at different vantage points it is possible to 3D track animal bones as they move.
The study mentioned in the video above looked into the mobility of two different suborders of turtles - those with their hips fused to their shells (Pleurodira) and turtles' who's hips are free to move (Cryptodira).
Cryptodira
Pleurodira
As you can see, the study quite conclusively shows that the turtles who's hips are free to move, use this ability to increase the range of movement from their hind limbs and therefore have a much better walking performance. Which is interesting in itself, but for me, the ability to watch how bones work in an animal while they move is truly fascinating. The article can be found here.
As 3D animators working with an animation rig we are generally trying to animate from the bones outward - the muscles, skin and fur usually being added by other departments. So the idea that we may be able to finally see what these bones are up to in real creatures under all that soft tissue could mean a much greater understanding of animal locomotion and an advancement in terms of realism in their movements.
A library of XXROMM movies can be found here.
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