I've posted another clip from my Bird Flight Animation Masterclass. In this one I show how
"Successive Breaking of Joints" bring fluidity to a bid's wing during the wingbeat.
Find the full lecture on Gumroad: https://brendanbody.gumroad.com/l/zrzbdz
Monday, 4 August 2025
Bird Flight Masterclass - Clip 2
Friday, 25 July 2025
Bird Flight Masterclass - Clip 1
Wednesday, 9 July 2025
Bird Flight Animation Masterclass
I've compiled a lecture covering some my observations and ideas about bird flight into a 'masterclass' and it's available on Gumroad at https://brendanbody.gumroad.com/l/zrzbdz.
I'm very happy with how it's been received, the lecture has been online for less than a week and currently holds consistent
5-star reviews.
Thursday, 30 November 2023
Camera Blocking Class
Flat, Static, poorly-framed Camera Blocking
'Soap Opera' Camera Blocking
Here's the same animation but presented as a wide establishing shot, then a series of over-the-shoulders. It’s basic but works a lot better than before. The characters look more appealing in 3/4, we can read their expressions better & we know who to focus on at different points.
If we look at the camera placement you can see that the camera stays the same side of the characters. There is an invisible line between the characters called an axis of action and, to avoid confusion, we keep the camera on the same side of this line.
Cross The Line
Here I have the camera on the wrong side of the line. The characters now face the same way over the two shots which feels odd. I was always frustrated this ‘wrong’ version wasn't as jarring as I’d hoped. I think because we have the table and other character to orient ourselves.
Refined Camera Blocking
From our basic example we can start to plus it, enhancing the story with subtle changes. Here the shots gradually get tighter during the sequence ending up with singles on the two characters. This gives the middle part of the scene more intensity.
Further Refinement
We can take these ideas further, in this version I've also added dollies to the shots where the boy puts his head on his hands - emphasising his dreamy reverie. I use a stronger up shot on the girl as she stands and shoot the boy in a down shot, which gives her a greater feeling of dominance.
Sign Opening Shot
It’s interesting to experiment with the establishing shot, it can have a big affect on the sequence. Here, starting with a shot on the café sign emphasises the location.
Point Of View Opening Shot
Here I start with a close up on the boy character and add a point of view shot as he looks to the girl, now the audience are encouraged to see him as the protagonist in the scene. Their empathy for him will be stronger, giving his emotions and eventual rejection more weight.
Main Gaits for a Horse and Panther
Wednesday, 22 July 2020
Trex Scene
This is a video of the class, edited down to some highlights but will hopefully still give you some insight into my approach and process for a scene like this.
Since the animation was pretty simple, I thought the shot would benefit from some extra creatures. I hoped these would add some interest and a greater sense of life to the final result. Here I've highlighted these animations - a flying pterosaur and some small scavenging dinosaurs based upon compsognathus.
Thursday, 4 June 2020
Intro to Creature Animation Course
Episode 1 = Intro
Episode 2 = Principles
Episode 3 = Anatomy
Episode 4 = Walk
Episode 5 = Trot
Episode 6 = Gallop
Episode 7 = Canter
Episode 8 = Polish
Thursday, 7 May 2020
Weight Theory
Creature Animation workshop 3 - Lecture: Scale from iAnimate on Vimeo.
Here is a little animation experiment I conducted as part of my iAnimate fantasy creature workshop to demonstrate how I think about adding scale and weight to characters and creatures.Tuesday, 4 September 2018
iAnimate Podcast
Monday, 16 April 2018
Goose Animation from Bird Flight Demo
In the demo I created a basic flight cycle using a goose character, here is the animation below with an added background and glide.
I've also added a donate button to this blog. Many people have contacted me to say that they have found my bird flight tutorial useful. That is great to hear and I am happy to give this and my other tutorials away for free but the website does cost me money to host and I don't really use it for anything else now. So if you have enjoyed my bird flight tutorial and you have a spare buck or two I would really appreciate the help and you would make sure the tutorial continues to be a resource for yourself and others to use. Many Thanks!
Friday, 3 November 2017
Article and Archaeopteryx Exhibit
And here are some pictures of the exhibit itself
Tuesday, 17 October 2017
Walk Cycle Creation Time-lapse
There are quite a lot of pauses, extra camera rotations and general mouse waving as I was talking as I was animating.
Thursday, 22 December 2016
XROMM and Biomechanics Studies Benefit Animators
I had the great honour of visiting the Royal Veterinary College last week and a piece of imaging technology that caught my eye was the XXROMM machine - a camera that films x-ray images. It has some limitations, only shooting a confined area means it's only able to capture small animals in full. However the images of these animals are very illuminating.
Here is a partridge scrambling up an incline under X-ray (XROMM)
As I've mentioned before, birds' wing bones are often hard to locate (due to the feathers) so to get a clear look at them is very insightful. It's also interesting to see and try to understand how their legs work too - the first joint (femur) is often hidden and, although the overall leg construction is similar to mammal quadruped hind limbs, it does not adhere to the same constrained linkage - which often keeps the femur and foot more or less parallel to each other.
I hope to write more about how bird legs work as well as how and why they evolved soon. But I digress. I was particularly intrigued by the implication of the advanced use of these machines - by using twos XROMMs at different vantage points it is possible to 3D track animal bones as they move.
As 3D animators working with an animation rig we are generally trying to animate from the bones outward - the muscles, skin and fur usually being added by other departments. So the idea that we may be able to finally see what these bones are up to in real creatures under all that soft tissue could mean a much greater understanding of animal locomotion and an advancement in terms of realism in their movements.
A library of XXROMM movies can be found here.
Friday, 14 October 2016
Flight Page Update
Wednesday, 31 August 2016
Cloudy 2 and Mune Showreel
I thought it might be nice to put some of the work from the two animated features I did back in 2013 and 14 into a mini reel. The first film, Cloudy with a Chance of Meatballs 2 was a real challenge for me, I had done a lot of VFX creature work coming into it and adjusting to the style of animation took some time. As the project developed I gradually became accustomed to it and started to think more in the style, pushing poses more and able ignore my instincts toward realism. I feel the animation leads and supervisors felt this too and I was gradually trusted with bigger, more interesting shots. I think the highlight for me, is the Chester shot where he is presenting in the arena, I really tried to push the poses, gestures and arcs is this shot. It's a level of stylisation that I would never never have tried prior to this project.
The film project I joined after Cloudy 2 was Mune: Guardian of the Moon, unfortunately this film doesn't seem to have come to much, which is a great shame because the design and colour work are really stunning. I really like the film and feel very privileged to have worked on this small, artist driven project. Animation-wise, I feel that this film was really good for me as it cemented some of the things I had learned on Cloudy 2. As one of the more senior animators I was given some really interesting shots to animate and, as the animation wasn't as stylised, I felt I could combine my knowledge of creatures, weight and anatomy from VFX with the zip of the Cloudy style. I think I grew a lot through these two projects, learning a huge amount and becoming a more confident and competent character animator.
Thursday, 26 November 2015
Brian Cox at djcad
Goodbye Animation Industry
Thursday, 29 October 2015
Rapid Wrap
For the past few months I've been working on a research project at the University of Dundee - making an information film about what to do if you're recovering from a heart attack. That probably sounds quite serious but it has actually been fun, we are trying to give people the information through animation and humour. Here's the last piece of animation I did for the project, created in flash, (the gif has messed up the colours). It was really nice to do some traditional animation again. The character design is by Tom Paxton, and the film was directed by Kieran Duncan. Hopefully I'll be able to show it in full soon.
Thursday, 8 October 2015
Favours and Inbetweens, feel the difference.
A short video made for an animation class to demonstrate the difference between a direct inbetween and an inbetween favouring a pose in a two frame move. All the eye darts take two frames. The ones before the blink are direct inbetweens, the ones after favour the first pose. The favours not only appear smoother but have more life to them too.
Tuesday, 17 February 2015
Mune Trailer

Mune concept art
I'm not sure when the film is coming out but hopefully soon. Enjoy.












