This post follows on from part one and two of the story, if you would like to read them first, they can be found here -
Part 1,
Part 2 Wednesday Morning (Hours worked = 48.5)
Submission - [V04]
9:27PM 30-Jun-10
brendanbEL 01/07:Yep, carry on… the breathing should make a BIG difference on Soren's emotional state, act out big, broken and shuddering incredulous breaths and see how they drive your core, so the snake would be going along for the ride on some of the hits of his reactionary breathing body movement. Also, make sure the look to cam in your dead spot is a bit more incredulous, currently it's a tad on the goofy side. Soren should still be breathing at the end which would carry over into the next shot.Cool. Looking all good I thought. Ok, so he wants the breathing to be more accentuated, that was a bit more than I was thinking but it was achievable. Looks like he’s happy with everything overall, I can start to lock things down. So I added some breathing and tied down the animation and I finished splining everything out, I felt pretty happy. I had three days left of just refining and polishing what I already had, I might even finish this shot early!
I felt I could relax a little and start to enjoy the process of animation. I always love finding places to incorporate the more traditional principals of animation to my shots even if they are in a relatively realistic style and one idea I was looking forward to playing around with was using Mr's P's body to go from straight shapes to curves. Going from a straight to a curve is always desirable in animation, it adds life and visual interest to the shot. However, there is often very little opportunity to use the idea as literally (especially in naturalistic animation) as when you have a character's body that can be simplified into a single line of action.

A straight line held for a long time would not look particularly natural for a snake so I only used it briefly, holding for just a couple of frames at high energy moments. I saw two suitable occasions - one when Mrs P. jumps toward Soren and another on Mrs P's "snatched" accent; moments that would benefit from extra energy and impact.

Another idea I was keen to incorporate involved the lip sync of the Mrs Plithiver. Lip sync is another great place in animation to experiment, I find that the character's mouth shapes must be accurate in terms of timing and the shapes must be clear, but due to something called the
McGurk Effect liberties can occasionally be taken with which shapes you use.
Miriam Margolyes - The voice of Mrs PlithierI really liked the way the actress,
Miriam Margolyes, had read the part of Mrs Plithier. She had subtlety implied not only the age of the character but also added some accentuation to the 's's and 'th's of words. This gave it a nice snake-like quality which was something I wanted to emphasise.

Snakes flick their tongues out to taste the air and I wanted to incorporate this to Mrs P's character but instead of having her doing it arbitrarily I looked for places in her speech. I had started to play around with the idea in a previous shot and had found that it would occasionally work if applied to 'th' sounds even though Miriam's tongue was not visible during the reading of the line.
Shot sound file -
4 comments:
Hey Brendan,
I've been reading through these posts of yours. Really cool to hear your point on view of this all. I would love to hear more on the way the pipeline was set up for submitting and sending the comments. Was this all done by mail or did they create a tool for this?
Also, at the moment I'm busy with my Master Thesis on tools for intuitive animation. I was wondering if could use one or more of the pictures in your posts (of course with credits)
If you have any ideas for tools, let me know! Would love to hear from you.
Thanks in advance!
Noooo, this is like a cliffhanger! Looking forward to the conclusion, this series has been awesome!!
This is awesome insight. Can't wait for the next part.
Awesome...i loved ur workflow!!
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